

Against the Slavs, however, Camels are not of much use anywhere else, since they fall to any other unit of the Slavic army. In the Imperial Age, Faith can help the Elite Boyar win fights against Monks, as they will only need 3 strikes to kill a Monk, but it is a risk that should be avoided.Ĭivilizations with Camel Riders can freely use them against Boyars and rest assured to field a cost effective unit. Hence, they are likely to be picked as a target for a conversion. Especially in the Castle Age, when Boyars may need 4 hits to strike down a Monk with Sanctity, a Boyar cannot hope to kill an enemy Monk if they meet alone. This was worse before the Definitive Edition, since they also lacked access to Faith as well. Since the Slavs are unfortunate enough to lack Heresy, Boyars are somewhat prone to conversion.

While faring better against them than most other cavalry due to their armor and attack, Boyars are still not cost effective. Due to the patch, Boyars are now as hardy against archers as the Knight line, though their Elite version does have 30 less HP than a fully upgraded Paladin.Īs with most cavalry units, Boyars do not fare well against Pikemen. The Genoese Crossbowman deserves a separate mentioning here since it possesses an attack bonus against cavalry. Boyars were vulnerable to massed archers such as Crossbowmen and Plumed Archers.
#AGE OF EMPIRES 2 SLAVS UPDATE#
Their power combined and cost make Monks a good option to counter them.īefore update 36906, Boyars only had 1 base pierce armor (2 for Elite). Since they are expensive and are Castle units, they are hard to mass. With their sheer bulk, they can even stand up to Camels and Pikemen, although they are not cost effective in these match-ups. With statistics rivaling other cavalry civilizations' early Imperial Age Cavaliers, the Boyar in many ways outclasses some of the toughest Castle Age units such as Knights, Cataphracts, and Konniks. That is especially unlucky for the Slavs since their army heavily relies on melee units.Ĭombinations of infantry, Boyars, and Monks only are also possible, but very prone to archer fire. Siege Onagers are also an option to use, but using them is far more difficult than using Scorpions since they damage friend and foe alike. They can effectively be countered with the outstanding Slavic infantry, especially Halberdiers. Camel Riders can be a deadly threat to that combination. Monks always fit in any Slavic army as well, as they can heal and convert. The Boyars can effectively protect the Scorpion from approaching cavalry. Scorpions are probably the Slavs' best partner for Boyars, since they are the best the Slavs can field to cover the Boyar's weaknesses, which are massed archers, Monks, Halberdiers, and Heavy Camel Riders. Boyars serve as the main shock troops of the Slavic army, serving to decimate the opponent's army once their opposing counters have been dealt with. Slavs are primarily a siege and infantry civilization supported by cavalry and Monks.

These properties make them extremely hard to take down solely with melee attack. However, their attack is heavy, and their melee armor is unparalleled in the cavalry branch. Still, they have a lower amount of hit points than the Paladin. The Boyar is a heavily armored cavalry unit, enabling them to absorb a lot of damage. 1.5 Changes in update 36906 (Definitive Edition).
